Dan Szabo
Senior Game Developer / Engineer
Hello, I'm Dan. I'm a game programmer committed to the philosophy of life-long learning.
Game development sits at the intersection of the things that excite me about the world: problem solving, maths, language, music and storytelling, and I love the process of bringing all of these together through the art of programming.

15 years+
professional experience
9 years+
in game development
3
engines
work
Selected projects

Automation Lead2024
Lego Party
SMG Studios via Mighty Build and Test
Test AutomationUnityC#CI/CDQA Tooling

Senior Automation Engineer2024
Disney Dreamlight Valley
Mighty Build and Test
Test AutomationUnityC#Navigation

Senior Automation Engineer2023-2024
Guilty Gear Strive - Switch Edition
Mighty Build and Test
Test AutomationUnrealC++C#QA ToolingPerformance Tooling

Senior Automation Engineer2023-2024
Fitbit Arcade Games
Google / Mighty Games / Mighty Build and Test
C#UnityTest AutomationQA Tooling
about
Skills Summary
Game Development
- Unity / C#
- Unreal Engine / C++
- AI Behaviour
- Custom Editors & Tooling
- Real-time Rendering
Engineering
- CI/CD Pipelines - e.g. Git, Jenkins
- Cloud Infrastructure - e.g. AWS
- Test Automation
- C# / .NET
Collaboration
- Technical Documentation
- Mentorship & Training
- Architecture & Collaboration
- Cross-disciplinary Teams
contact
Get in touch
I'm open to new opportunities and collaborations. Feel free to reach out via email or connect with me online.

